English table game card guess who I am game What am I headband guess card game 2-6 people
English table game card guess who I am game What am I headband guess card game 2-6 people
English table game card guess who I am game What am I headband guess card game 2-6 people
English table game card guess who I am game What am I headband guess card game 2-6 people
English table game card guess who I am game What am I headband guess card game 2-6 people

English table game card guess who I am game What am I headband guess card game 2-6 people

5.0
2091 sold.
Minimum quantity is: 3 pcs

Price from:

60,187 so'm

Guaranteed delivery time

If we are 45 days late, you will receive your order for free. More details

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We will answer any questions every day.

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English table game card guess who I am game What am I headband guess card game 2-6 people

About the product

Characteristic

Material

Plastic,paper

Item number

BQ-905

Brand

Baoti pavilion

Applicable occasions

Community

Applicable age

Teenagers (7-14 years old)

Place of origin

Shantou

Packing quantity

72 boxes/carton

Sort

Board game cards

Featured functions

Interactive guessing cards, learning english words

Package

Color box

Is there a shopping guide video?

No

Ability development

Emotion

Vision

Intellectual development

Use your hands and brain

Grasp

Senses

Hand eye coordination

Interactive toys

Hearing

Parent-child communication

Interest development

Is it exclusively for foreign trade?

Yes (this product is for foreign trade purposes only and may not meet domestic product standardsDomestic buyers please purchase with caution)

There are licensable private brands

No

Description

  • Interactive Guessing Game:This English card game is an interactive guessing game that encourages communication and critical thinking among players.
  • English Language Learning:It serves as a fun and effective tool for learning English words, enhancing vocabulary and grammar skills.
  • Cognitive Development:The game is designed to develop various cognitive abilities such as decision-making, strategy formation, and hand-eye coordination.
  • Age Appropriate:Specifically designed for young teenagers aged 7-14, making it an ideal gift for children in this age bracket.
  • Parent-Child Interaction:The game provides an excellent opportunity for parent-child interaction, fostering bonds and enhancing family bonding.
  • Export Quality:This product is of export quality, ensuring that it meets international standards and is suitable for global users.

Characters

Properties

Material

Plastic,paper

Item number

BQ-905

Brand

Baoti pavilion

Applicable occasions

Community

Description

  • Interactive Guessing Game:This English card game is an interactive guessing game that encourages communication and critical thinking among players.
  • English Language Learning:It serves as a fun and effective tool for learning English words, enhancing vocabulary and grammar skills.
  • Cognitive Development:The game is designed to develop various cognitive abilities such as decision-making, strategy formation, and hand-eye coordination.
  • Age Appropriate:Specifically designed for young teenagers aged 7-14, making it an ideal gift for children in this age bracket.
  • Parent-Child Interaction:The game provides an excellent opportunity for parent-child interaction, fostering bonds and enhancing family bonding.
  • Export Quality:This product is of export quality, ensuring that it meets international standards and is suitable for global users.

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